diff --git a/src/gui_w32.c b/src/gui_w32.c index 6527b42309b9ee89802408ae2f1a64289043c8f3..c46cb47691da8fd89038cf1411b6cb7f26b8798f 100644 --- a/src/gui_w32.c +++ b/src/gui_w32.c @@ -1429,7 +1429,7 @@ gui_mch_create_scrollbar( /* * Find the scrollbar with the given hwnd. */ - static scrollbar_T * + static scrollbar_T * gui_mswin_find_scrollbar(HWND hwnd) { win_T *wp; @@ -5395,28 +5395,21 @@ gui_mch_set_shellsize( int direction) { RECT workarea_rect; + RECT window_rect; int win_width, win_height; - WINDOWPLACEMENT wndpl; // Try to keep window completely on screen. // Get position of the screen work area. This is the part that is not // used by the taskbar or appbars. get_work_area(&workarea_rect); - // Get current position of our window. Note that the .left and .top are - // relative to the work area. - wndpl.length = sizeof(WINDOWPLACEMENT); - GetWindowPlacement(s_hwnd, &wndpl); - // Resizing a maximized window looks very strange, unzoom it first. // But don't do it when still starting up, it may have been requested in // the shortcut. - if (wndpl.showCmd == SW_SHOWMAXIMIZED && starting == 0) - { + if (IsZoomed(s_hwnd) && starting == 0) ShowWindow(s_hwnd, SW_SHOWNORMAL); - // Need to get the settings of the normal window. - GetWindowPlacement(s_hwnd, &wndpl); - } + + GetWindowRect(s_hwnd, &window_rect); // compute the size of the outside of the window win_width = width + (GetSystemMetrics(SM_CXFRAME) + @@ -5432,34 +5425,24 @@ gui_mch_set_shellsize( // The following should take care of keeping Vim on the same monitor, no // matter if the secondary monitor is left or right of the primary // monitor. - wndpl.rcNormalPosition.right = wndpl.rcNormalPosition.left + win_width; - wndpl.rcNormalPosition.bottom = wndpl.rcNormalPosition.top + win_height; + window_rect.right = window_rect.left + win_width; + window_rect.bottom = window_rect.top + win_height; // If the window is going off the screen, move it on to the screen. - if ((direction & RESIZE_HOR) - && wndpl.rcNormalPosition.right > workarea_rect.right) - OffsetRect(&wndpl.rcNormalPosition, - workarea_rect.right - wndpl.rcNormalPosition.right, 0); - - if ((direction & RESIZE_HOR) - && wndpl.rcNormalPosition.left < workarea_rect.left) - OffsetRect(&wndpl.rcNormalPosition, - workarea_rect.left - wndpl.rcNormalPosition.left, 0); - - if ((direction & RESIZE_VERT) - && wndpl.rcNormalPosition.bottom > workarea_rect.bottom) - OffsetRect(&wndpl.rcNormalPosition, - 0, workarea_rect.bottom - wndpl.rcNormalPosition.bottom); - - if ((direction & RESIZE_VERT) - && wndpl.rcNormalPosition.top < workarea_rect.top) - OffsetRect(&wndpl.rcNormalPosition, - 0, workarea_rect.top - wndpl.rcNormalPosition.top); - - // set window position - we should use SetWindowPlacement rather than - // SetWindowPos as the MSDN docs say the coord systems returned by - // these two are not compatible. - SetWindowPlacement(s_hwnd, &wndpl); + if ((direction & RESIZE_HOR) && window_rect.right > workarea_rect.right) + OffsetRect(&window_rect, workarea_rect.right - window_rect.right, 0); + + if ((direction & RESIZE_HOR) && window_rect.left < workarea_rect.left) + OffsetRect(&window_rect, workarea_rect.left - window_rect.left, 0); + + if ((direction & RESIZE_VERT) && window_rect.bottom > workarea_rect.bottom) + OffsetRect(&window_rect, 0, workarea_rect.bottom - window_rect.bottom); + + if ((direction & RESIZE_VERT) && window_rect.top < workarea_rect.top) + OffsetRect(&window_rect, 0, workarea_rect.top - window_rect.top); + + MoveWindow(s_hwnd, window_rect.left, window_rect.top, + win_width, win_height, TRUE); SetActiveWindow(s_hwnd); SetFocus(s_hwnd); diff --git a/src/version.c b/src/version.c index 100448dd923d86fea6e4a078aed00f5cd9f586bc..f363ff1f915271950b80a504139383577e68081b 100644 --- a/src/version.c +++ b/src/version.c @@ -754,6 +754,8 @@ static char *(features[]) = static int included_patches[] = { /* Add new patch number below this line */ +/**/ + 1226, /**/ 1225, /**/